DonutSMP
- Seedless bedrock texture matching
- Eight visual texture choices
- Overworld layers Y −64 to −60
- Search all four facings
Find the pattern. Find the place.
Find coordinate candidates with a bedrock pattern calculator built for Minecraft 1.21.11. Match visible textures without a seed, or search formations using your own world seed.
Two search methods. One carefully built workbench.
A workbench built around the way you read bedrock.
The real Stratum interface, captured inside Minecraft. Sample result shown.
In DonutSMP mode, choose the matching A–H texture for each exposed top face. The texture is the clue. Carpet-covered or uncertain blocks stay unknown.
In Custom Seed mode, enter the generation seed and mark bedrock, known non-bedrock or unknown. Use the actual block Y for each observation.
From download to your first search in four steps.
Install Fabric API for the same Minecraft version in your profile’s mods folder.
Get Fabric API →Put the Stratum JAR in that same folder. Replace any older Stratum JAR before launching.
%APPDATA%\.minecraft\modsCustom launchers use the selected instance’s mods folder.
Open the atlas in a world, choose DonutSMP or Custom Seed, and enter a pattern. Set your search center and radius, then select Find coordinates.
Understand search results →A useful result starts with accurate observations.
At center 0, 0, a radius of 250,000 covers X and Z from −250,000 to +250,000: 250,001,000,001 candidate positions. Larger areas take longer.
Stopped early means only part of the area was checked. The progress percentage and checked/total counts show what remains. No match applies to the full area only after completion.
The gold center tile is the coordinate anchor. Results refer to that tile. Correct textures, block Y levels, facing and search bounds all matter.
Open the atlas. Read the bedrock. Search your area.
stratum-1.0.1+1.21.11-.jar
Requires Fabric Loader, Fabric API and Java 21 or later.
Use Fabric Loader and Fabric API for Minecraft 1.21.11. For texture searches, the bedrock image must come from the same rendering version as the mod.